Alchemist Skills
Alchemist Skills
Axe Mastery (Skill ID# 226)
Type: Passive Max Level: 10
Effect: Raises Attack Power that ignores Def by +3 per SkillLV when using Axe type weapons. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Level Description
1 ATK +3
2 ATK +6
3 ATK +9
4 ATK +12
5 ATK +15
6 ATK +18
7 ATK +21
8 ATK +24
9 ATK +27
10 ATK +30
Learning Potion (Skill ID# 227) iRO Name: Potion Research
Type: Passive Max Level: 10
Required For: Pharmacy (L5)
Effect: Increases effectiveness of healing items by 5% per SkillLV and potion creation chance by 1% per SkillLV.
Level Description
1 +5%, +1% potion creation
2 +10%, +2% potion creation
3 +15%, +3% potion creation
4 +20%, +4% potion creation
5 +25%, +5% potion creation
6 +30%, +6% potion creation
7 +35%, +7% potion creation
8 +40%, +8% potion creation
9 +45%, +9% potion creation
10 +50%, +10% potion creation
Pharmacy (Skill ID# 228) iRO Name: Prepare Potion
Type: Active Max Level: 10
Requirements: Learning Potion Level 5
Required For: Sphere Mine (L2), Potion Pitcher (L3), Demonstration (L4), Acid Terror (L5), Bio Cannibalize (L6), Chemical Protection Helm (L2), Twilight Alchemy I (L10 -SoulLinked), Twilight Alchemy II (L10 -SoulLinked), Twilight Alchemy III (L10 -SoulLinked).
SP Cost: 5
Target: Self
Cast Time: 1 sec After Cast Delay: 0.5 sec
Duration: 40 + SkillLV sec
Item Required: 1 Medicine Bowl
Effect: Allows the creation of potions. Requires a Product Manual and uses up a Medicine Bowl and different ingredients for each potion to be made. Increases the chance of a successful creation by +3% per SkillLV.
Demonstration (Skill ID# 229) iRO Name: Bomb
Type: Offensive (Fire) Max Level: 5
Requirements: Pharmacy Level 4
Required For: Acid Demonstration (L5 Creator).
SP Cost: 10
Target: 1 cell Range: 9 cells
Attack Type: Fire Property
Cast Time: 1 sec After Cast Delay: 0.5 sec
Duration: 40 + SkillLV sec
Item Required: 1 Fire Bottle
Effect: Throws a Molotov Cocktail, setting a 3×3 area ablaze. Has a SkillLV% chance to damage the targets Weapon. Can not be cast directly under an enemy or directly next to yourself. Damage is 100%+20%*SkillLV ATK which is not increased via +% cards, +ATK cards however, do help. Status inflicting cards have no effect. It can’t be placed next to other Bombs or stacked on top of another Bomb.
Level Description
1 120% ATK & 1% Chance
2 140% ATK & 2% Chance
3 160% ATK & 3% Chance
4 180% ATK & 4% Chance
5 200% ATK & 5% Chance
Acid Terror (Skill ID# 230)
Type: Offensive Max Level: 5
Requirements: Pharmacy Level 5
Required For: Acid Demonstration (L5 Creator).
SP Cost: 10
Target: Enemy Range: 9 cells
Cast Time: 1 sec After Cast Delay: 0.5 sec
Item Required: 1 Acid Bottle
Effect: Throw an Acid Bottle at your opponent with a small chance to break their armor, and inflict the external bleeding status. This skill ignores armor defense, and hits regardless of Flee. VIT defense is calculated in, however. While the damage can be blocked by Pneuma, the chance to break armor remains. Kyrie, however, blocks both the damage and the chance of breaking armor, as well as a Crusader with Auto Guard. A successful weapon break calculation makes the target use the /omg emoticon. Depending on your server that doesn’t automatically mean they had their armor broken; even when using Chemical Protection or wearing an Immortal armor, the /omg will display itself so long as the attack was considered a success. Just like Demonstration, the damage is increased via +ATK cards, and status and +% cards have no effect. It’s also unaffected by elements. The Acid Bottle is consumed at the beginning of the cast, as opposed to the end like the other potion skills. This means that if you are interrupted whilst casting, the bottle is lost with nothing to show for it. Damage is 100%+40%*SkillLV ATK.
Level Description
1 3% chance to damage Armor, 3% chance of Bleeding
2 7% chance to damage Armor, 6% chance of Bleeding
3 10% chance to damage Armor, 9% chance of Bleeding
4 12% chance to damage Armor, 12% chance of Bleeding
5 13% chance to damage Armor, 15% chance of Bleeding
Potion Pitcher (Skill ID# 231) iRO Name: Aid Potion
Type: Active, Level Selectable Max Level: 5
Requirements: Pharmacy Level 3
Required For: Slim Potion Pitcher (L5 Creator)
SP Cost: 1
Target: Player/Homunculus Range: 9 cells
Cast Time: Instant After Cast Delay: 0.5 sec
Effect: Allows you to throw a potion at yourself, another party or guild member with increased healing efficiency. Higher skill levels allow the use of more potent potions and the selected level determines the potion type that is used. Learned SkillLV also increases the impact potency by 10% per SkillLV which stacks with existing bonuses like Learning Potion, VIT and INT, Increase HP Recovery and Increase SP Recovery (yes, with maxed Increase HP Recovery the healed amount is doubled). It uses up one Potion of the thrown type. It will not damage Undead when you use a healing potion on them.
Level Description
1 +10% Heal, Red Potion
2 +20% Heal, Orange Potion
3 +30% Heal, Yellow Potion
4 +40% Heal, White Potion
5 +50% Heal, Blue Potion
Bio Cannibalize (Skill ID# 232) iRO Name: Summon Flora
Type: Active, Level selectable Max Level: 5
Requirements: Pharmacy Level 6
SP Cost: 20
Target: Cell Range: 4 cells
Cast Time: 2 sec After Cast Delay: 0.5 sec
Duration: 35 + 5*SkillLV sec (only 60 sec at LV 5 confirmed)
You cannot cast more than 5 instances of this skill before the first one expires.
Item Required: 1 Plant Bottle
Effect: Summon various plants to attack monsters or players. The level you have determines the HP of the plant, while the level you use determines the type of plant summoned, the duration, and the amount of Plant Bottles consumed. The HP formula is 2230+200*Possessed SkillLV per plant, all other stats remain the same. If you have less than the total amount of bottles required for the Skill Level you used, it will take the rest of the bottles, and summon that many plants. When used in WoE, the defense value of the castle the plants are in raises the defense of the plants themselves. Their attacks are considered extensions of your own when it comes to a single thing: auto-cast spells granted by weapons or cards. Status effects and damage increasing cards do not carry over to the plants. You can only summon more plants once your first plants have died, or gone through their duration time. So long as you remain on screen with them, you will get the experience for their kills. The attacks of your plants are of neutral element with the occasional elemental attack corresponding to the plants element.
Level Description
1 5 Mandragoras, 5 Plant Bottle
2 4 Hydras^, 4 Plant Bottle
3 3 Floras, 3 Plant Bottle
4 2 Parasites, 2 Plant Bottle
5 1 Geographer, 1 Plant Bottle
Sphere Mine (Skill ID# 233) iRO Name: Summon Marine Sphere
Type: Active Max Level: 5
Requirements: Pharmacy Level 2
SP Cost: 10
Target: Cell Range: 1 cells
Cast Time: 5 sec After Cast Delay: 0.5 sec
Duration: 30 + 10*SkillLV
You cannot cast more than 3 instances of this skill before the first one expires.
Item Required: 1 Marine Sphere Bottle
Effect: Summons a Marine Sphere with twice the normal HP. After being hit, it starts a 5 second countdown and moves away from the attacker. When the countdown reaches 0 it explodes and inflicts damage to anyone (party members, enemies and guild members) equal to its remaining HP. You can not summon more than 3 in a 9×9 area. The Spheres Maximum HP is based on your skill level (2000+400*SkillLV HP). When used in WoE, the defense value of the castle the Sphere is in will raise the defense of the Sphere itself.
Level Description
1 2400 HP, lasts 40 sec
2 2800 HP, lasts 50 sec
3 3200 HP, lasts 60 sec
4 3600 HP, lasts 70 sec
5 4000 HP, lasts 80 sec
Chemical Protection Weapon (Skill ID# 234) iRO Name: Alchemical Weapon
Type: Support Max Level: 5
Requirements: Chemical Protection Armor Level 3
Required For: Full Chemical Protection (L5 Creator)
SP Cost: 30
Target: Player Range: 1 cell
Cast Time: 2 sec After Cast Delay: 0.5 sec
Duration: SkillLV*120 sec
Item Required: 1 Glistening Coat
Effect: Causes an equipped weapon to become unbreakable for the skill’s duration, also protects against Rogue skill Strip Weapon.
Level Description
1 120 sec
2 240 sec
3 360 sec
4 480 sec
5 600 sec
Chemical Protection Shield (Skill ID# 235) iRO Name: Synthesized Shield
Type: Support Max Level: 5
Requirements: Chemical Protection Helm Level 3
Required For: Chemical Protection Armor (L3), Full Chemical Protection (L5 Creator)
SP Cost: 25
Target: Player Range: 1 cell
Cast Time: 2 sec After Cast Delay: 0.5 sec
Duration: SkillLV*120 sec
Item Required: 1 Glistening Coat
Effect: Causes an equipped shield to become unbreakable for the skill’s duration, also protects against Rogue skill Strip Shield.
Level Description
1 120 sec
2 240 sec
3 360 sec
4 480 sec
5 600 sec
Chemical Protection Armor (Skill ID# 236) iRO Name: Synthetic Armor
Type: Support Max Level: 5
Requirements: Chemical Protection Shield Level 3
Required For: Chemical Protection Weapon (L3), Full Chemical Protection (L5 Creator)
SP Cost: 25
Target: Player Range: 1 cell
Cast Time: 2 sec After Cast Delay: 0.5 sec
Duration: SkillLV*120 sec
Item Required: 1 Glistening Coat
Effect: Causes an equipped armor to become unbreakable for the skill’s duration, also protects against Rogue skill Strip Armor.
Level Description
1 120 sec
2 240 sec
3 360 sec
4 480 sec
5 600 sec
Chemical Protection Helm (Skill ID# 237) iRO Name: Biochemical Helm
Type: Support Max Level: 5
Requirements: Pharmacy Level 2
Required For: Chemical Protection Shield (L3), Full Chemical Protection (L5 Creator)
SP Cost: 25
Target: Player Range: 1 cell
Cast Time: 2 sec After Cast Delay: 0.5 sec
Duration: SkillLV*120 sec
Item Required: 1 Glistening Coat
Effect: Causes an equipped helm to become indestructible for the skill’s duration. Protects against Rogue skill Strip Helm.
Level Description
1 120 sec
2 240 sec
3 360 sec
4 480 sec
5 600 sec
Bioethics - Quest Skill (Skill ID# 238)
Type: Passive Max Level: 1
Required For: Rest
Effect: Allows Alchemist to begin learning the Homunculus Skill Tree.
Can be learnt from: Alchemist Platinum Skills Quests
Call Homunculus (Skill ID# 243)
Type: Active Max Level: 1
Requirements: Rest Level 1
Required For: Resurrect Homunuculus
SP Cost: 10
Target: Self
Duration: Unknown
Effect: Summon or recall an already created Homunculus using an ‘Embryo’ item. When used for the first time the Embryo gives one of the 4 possible types at random, if you don’t like the Homunculus, destroy it and make a new one.
Rest (Skill ID# 244) iRO Name: Vaporize
Type: Active Max Level: 1
Requirements: Bioethics Level 1
Required For: Call Homunculus
Effect: Destroys a currently created Homunculus.
Resurrect Homunculus (Skill ID# 247) iRO Name: Homunculus Resurrection
Type: Active Max Level: 5
Requirements: Call Homunculus Level 1
SP Cost: 80 - SkillLV*6
Target: Homunculus
Effect: Resurrect a killed Homunculus.
Berserk Pitcher - Spirit Skill (Must be Soul Linked) (Skill ID# 446) iRO Name: Aid Berserk Potion
Type: Supportive Max Level: 1
SP Cost: 10
Target: Ally Range: 9 cells
Cast Time: 0.5 sec After Cast Delay: 0.5 sec
Duration: Half Berserk Potion duration
Item Required: 2 Berserk Potion
Effect: Throws a Berserk Potion at the target, that takes effect ignoring class restrictions, but the target still needs to be BaseLV 85 or more.
Twilight Alchemy I - Spirit Skill (Must be Soul Linked) (Skill ID# 496) iRO Name: Spiritual Potion Creation I
Type: Active Max Level: 1
Requirements: Pharmacy Level 10
SP Cost: 200
Target: Self
Cast Time: 3 sec (not reduced by DEX) After Cast Delay: 10 sec
Effect: Make 200 attempts to create a White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail. Check the Potion Creation Guide for the necessary ingredients.
Twilight Alchemy II - Spirit Skill (Must be Soul Linked) (Skill ID# 497) iRO Name: Spiritual Potion Creation II
Type: Active Max Level: 1
Requirements: Pharmacy Level 10
SP Cost: 200
Target: Self
Cast Time: 3 sec (not reduced by DEX) After Cast Delay: 10 sec
Effect: Make 200 attempts to create a Condensed White Potion every 0.005 seconds. This skill has the same success rate as the Pharmacy skill. If there are not enough ingredients to create all 200 at once, the skill will fail. Check the Condensed Potion Creation Guide for the necessary ingredients.
Twilight Alchemy III - Spirit Skill (Must be Soul Linked) (Skill ID# 498) iRO Name: Spiritual Potion Creation III
Type: Active Max Level: 1
Requirements: Pharmacy Level 10
SP Cost: 200
Target: Self
Cast Time: 3 sec (not reduced by DEX) After Cast Delay: 10 sec
Effect: Creates 100 Alcohol, 50 Acid Bottle and 50 Bottle Grenade. Each cast requires 50 Fabric, 50 Empty Bottle and enough materials to craft the produced items. If there are not enough ingredients to create them all at once, the skill will fail. Check the Alcohol Creation Guide, Acid Bottle Creation Guide and Bottle Grenade Creation Guide for the necessary ingredients.

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