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Assasin Cross Guide

Wanna know how to defend yourself from a SinX? view our post on some defense tips.

We obtained valuable permission from our friend Berserkerz Crit (”BC”), a fellow Philippine Ragnarok Online player who specialized in the Assasin Cross jobclass, to publish a guide he prepared to aid sinX’s throughout the world in their quest for tournament excellence. BC, as we call this guy, is a part owner of Cerealicious-ph, visit his shops when you can, to taste the best cereal smoothies in the country!

Here are BC’s resources for this guide

Stat Calculators
http://ro.doddlercon.com/calc/calcx.html
http://ro.doddlercon.com/tempcalc/calcx.html (Updated to Noghaltz)
Skill Simulator
http://sophia.smith.edu/~lyamada/skill/
Forums
http://www.ragnainfo.net/forums

In this guide, we will present the main skills and some of BC’s recommendations for skill prioritization.

I. Difference between Hide and Cloak:

Hide:
-Has a very quick cast time
-Renders user to be immobile (cannot move from hidden cell)
-Cannot use skills or items while in Hide except Grimtooth
-Can be interrupted if being hit while trying to hide
-Targeted spells will not do damage if you hid before the spell finished

Cloaking:
-Has quicker casting time (sorta instantaneous)
-Allows user to move while staying invisible (at level 10 movespeed is 105% off-wall and 130% on-wall)
-Can use skills or items while in Cloak
-AoE spells (eg. Stormgust, Magnum Break) will uncloak you
-GTB will protect you from being uncloaked by AoE magic

Range (Ruwach is 5×5 while Sight is 7×7):
• = Caster
o = Ruwach / Sight area of effect

o–o–o–o–o–o–o
o–o–o–o–o–o–o
o–o–o–o–o–o–o
o–o–o–•–o–o–o
o–o–o–o–o–o–o
o–o–o–o–o–o–o
o–o–o–o–o–o–o

——————–


II. SinX Skills

Skills

Improve Dodge: Passive, 10 Levels.
Prerequisites: None.

Increases your flee; no reason not to get this. For Assassins, adds +40 Flee instead of 30 and gives you half of Pecopeco. o_o It still helps outrunning other classes, especially when Cloaking.

1 : +3 Flee, +0.5% walkspeed
2 : +6 Flee, +1.0% walkspeed
3 : +9 Flee, +1.5% walkspeed
4 : +12 Flee, +2.0% walkspeed
5 : +15 Flee, +2.5% walkspeed
6 : +18 Flee, +3.0% walkspeed
7 : +21 Flee, +3.5% walkspeed
8 : +24 Flee, +4.0% walkspeed
9 : +27 Flee, +4.5% walkspeed
10 : +30 Flee, +5.0% walkspeed

Double Attack: Passive, 10 Levels.
Prerequisites: None.

Makes your life easier, on any build. Increases dps or damage per second. Allows 1 Agi builds to still be able to break Emperiums fast with an Icepick + Buckler.

1 : 5% Chance, +2% Damage on Left Katar Swing
2 : 10% Chance, +4% Damage on Left Katar Swing
3 : 15% Chance, +6% Damage on Left Katar Swing
4 : 20% Chance, +8% Damage on Left Katar Swing
5 : 25% Chance, +10% Damage on Left Katar Swing
6 : 30% Chance, +12% Damage on Left Katar Swing
7 : 35% Chance, +14% Damage on Left Katar Swing
8 : 40% Chance, +16% Damage on Left Katar Swing
9 : 45% Chance, +18% Damage on Left Katar Swing
10 : 50% Chance, +20% Damage on Left Katar Swing

Envenom: Active, 10 Levels.
SP Usage: 12.
Prerequisites: None.

Never misses and stacks with EDP. Great alternative if you’re stripped or your up against a high flee monster.

1 : +15 ATK, 14% Chance of Poison
2 : +30 ATK, 18% Chance of Poison
3 : +45 ATK, 22% Chance of Poison
4 : +60 ATK, 26% Chance of Poison
5 : +75 ATK, 30% Chance of Poison
6 : +90 ATK, 34% Chance of Poison
7 : +105 ATK, 38% Chance of Poison
8 : +120 ATK, 42% Chance of Poison
9 : +135 ATK, 46% Chance of Poison

10 : +150 ATK, 50% Chance of Poison

Detoxify: Active, 1 Level.
SP Usage: 12.

Prerequisites: Envenom Lv3. No need for green herbs. Cures poison, helpful when you’re dealing with fellow Assassins.
Steal: Active, 10 Levels.
SP Usage: 10.

Prerequisites: None.

You don’t have to max this if you have low dex. Helpful in getting additional loots (and sometimes rare) if you have high dex.

Hiding: Active, 10 Levels.
SP Usage: 10.
Prerequisites: Steal Lv5.

Hides and stay in position, rendering yourself immobile inexchange for protection from monsters. Demon and Insect race can detect you. Cancels target spells on you if you hid before the spell finished casting.

1 : 30 Seconds, Drains 1 SP per 5 Seconds
2 : 60 Seconds, Drains 1 SP per 6 Seconds
3 : 90 Seconds, Drains 1 SP per 7 Seconds
4 : 120 Seconds, Drains 1 SP per 8 Seconds
5 : 150 Seconds, Drains 1 SP per 9 Seconds
6 : 180 Seconds, Drains 1 SP per 10 Seconds
7 : 210 Seconds, Drains 1 SP per 11 Seconds
8 : 240 Seconds, Drains 1 SP per 12 Seconds
9 : 270 Seconds, Drains 1 SP per 13 Seconds
10 : 300 Seconds, Drains 1 SP per 14 Seconds

Find Stone: Active, 1 Level.
SP Usage: 2 SP.
Prerequisites: None for High Theif.

Gets you stones to throw at people.

Stone Throw: Active, 1 Level.
SP Usage: 2 SP.
Other Usage: 1 Stone.
Prerequisites: None for High Theif.

Great for stunning 1 vit chars at range… or interrupting Emergency Calls.

Sand Attack: Active, 1 Level
SP Usage: 9 SP.
Prerequisites: None for High Theif.

Uhhh… here’s sand in your face to get you blind!

Backslide: Active, 1 Level.
SP Usage: 7 SP.
Prerequisites: None for High Theif.

Mobbed? Need to escape? Moonwalk with this to safety. Mastering the direction you Backslide into in PvP can save your a lot of times.

Katar Mastery: Passive, 10 Levels.
Prerequisites: None.

More damage plox.

1 : +3 ATK
2 : +6 ATK
3 : +9 ATK
4 : +12 ATK
5 : +15 ATK
6 : +18 ATK
7 : +21 ATK
8 : +24 ATK
9 : +27 ATK
10 : +30 ATK

Right Hand Mastery: Passive, 5 Levels.
Prerequisites: None.

If you plan on blowing Emperiums away, or to level up fast, get this at 5 and dual wield your way into uber damage. But if not, 3 is ok for Meteor Assault prerequisite.

Left Hand Mastery: Passive, 5 Levels.
Prerequisites: Right Hand Mastery Lv2.

Unless you’re a pure dual dagger or you’re after the maximum dual slash damage, you’re fine without this.

Cloaking: Active, 10 Levels.
SP Usage: 15.
Prerequisites: Hiding Lv2.

Ever since this skill was buffed, this has become one of our main tools for killing. Not knowing where your enemy is the greatest advantage given to us. Minimum required to cloak off-walls is Lv3 but higher is recommended, you wouldn’t want to cloak at a snail’s pace and find out you’ve been discovered - and killed - just because you didn’t move a few paces faster.

1 : 1 SP per 4 secs, 100% on walls, Cannot cloak off walls
2 : 1 SP per 5 secs, 103% on walls, Cannot cloak off walls
3 : 1 SP per 6 secs, 106% on walls, 79% off walls
4 : 1 SP per 7 secs, 109% on walls, 82% off walls
5 : 1 SP per 8 secs, 112% on walls, 85% off walls
6 : 1 SP per 9 secs, 115% on walls, 88% off walls
7 : 1 SP per 10 secs, 118% on walls, 91% off walls
8 : 1 SP per 11 secs, 121% on walls, 94% off walls
9 : 1 SP per 12 secs, 124% on walls, 97% off walls
10 : 1 SP per 13 secs, 125% on walls, 100% off walls

Enchant Poison: Active, 10 Levels.
SP Usage: 20.
Prerequisites: Envenom Lv1.

Another great skill, use this to bypass Ghostring-armored players or deal +25% more damage to Lv1-2 Earth, Wind, Fire, Water property monsters. Just remember to switch weapons if your enemy uses an Argiope or Evil Druid armor. Only Lv6 is advised, for Soul Destroyer prerequisite.

1 : 30 seconds, 3% Chance of Poison
2 : 45 seconds, 3% Chance of Poison
3 : 60 seconds, 4% Chance of Poison
4 : 75 seconds, 4% Chance of Poison
5 : 90 seconds, 5% Chance of Poison
6 : 105 seconds, 5% Chance of Poison
7 : 120 seconds, 6% Chance of Poison
8 : 135 seconds, 6% Chance of Poison
9 : 150 seconds, 7% Chance of Poison
10 : 165 seconds, 7% Chance of Poison

Grimtooth: Active, 5 Levels.
SP Usage: 2.
Prerequisites: Cloak Lv2, Sonic Blow Lv5.

Underrated but overpowered, with Enchant Deadly Poison this skill rips mobs apart. This skill combines ranged with splash effect, dealing tremendous amount of damage to multiple enemies. High Str and ample amount of Agi is needed to hit hard and fast. Cloak first and scout where your enemies are and then locate a good position near them and Hide and Grimtooth away.

1 : 200% ATK, 3×3 Splash Attack, 3 Tiles Range,
2 : 200% ATK, 3×3 Splash Attack, 4 Tiles Range
3 : 200% ATK, 3×3 Splash Attack, 5 Tiles Range
4 : 200% ATK, 3×3 Splash Attack, 6 Tiles Range
5 : 200% ATK, 3×3 Splash Attack, 7 Tiles Range

Sonic Blow: Active, 10 Levels.
Prerequisites: Katar Mastery 4.

The strongest damaging skill we have since it stacks with Enchant Deadly Poison. Even at low Str you can still deal massive damage with the correct weapons, but high Str really makes it more effective. No Assassin shouldn’t have this, with future patches buffing this skill to 880% ATK and +50 Hit.

1 : 340% ATK, 12% Stun Chance, 16 SP
2 : 380% ATK, 14% Stun Chance, 18 SP
3 : 420% ATK, 16% Stun Chance, 20 SP
4 : 480% ATK, 18% Stun Chance, 22 SP
5 : 550% ATK, 20% Stun Chance, 24 SP
6 : 600% ATK, 22% Stun Chance, 26 SP
7 : 650% ATK, 24% Stun Chance, 28 SP
8 : 700% ATK, 26% Stun Chance, 30 SP
9 : 750% ATK, 28% Stun Chance, 32 SP
10 : 800% ATK, 30% Stun Chance, 34 SP

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