Basic Magic Ninja Guide v1.0 : Introduction and Basic Questions

This is the first of two parts in our series on Ragnarok Ninja (Magic Type).
If you are looking for the Skills, Equipments and Stat Builds, Kindly go to this page.
Introduction
As the majestic warriors of stealth joined the defenders of Midgard- Ninjas from Amatsu gave their share of extremely useful tactics that was divided into three categories: Throwing Expertise, Massive Strike and Magical Devastation. Of the three branches of the art of stealth, through the collaborative work with SniperAngel comes the first Magic Ninja Guide in Philippine Ragnarok Online on its initial yet very informative version- v1.0.
Scroll of Contents
- What makes a Magic Ninja different from a Typical Wizard?
- How to establish a Magic Ninja?
- Importance of Stats
a different from a Typical Wizard?
Though basically identical in terms of stat priority which is Intelligence, the two classes differ in terms of need, playing strategy and also the nature of spells. True, Wizards pose the highest possible magical damage in Midgard but what the Ninja lacks in essential magical attack it makes up for fairly fast casting time and spammability which is a pretty fair trade-off in my opinion.
Another one is survivability. A Ninja can evade your most powerful attacks in which a Wizard would have died for years earlier. The low hit point is very well compensated with defensive skills. The defensive skills I am talking about are Cicada Skin Shed and Flip Tatami, which we will be discussing later.
In terms of drawbacks, of course a Ninja cannot transcend [unless Gravity got future plans of Expanded Class Transcendence] but the class is blessed with 69 skill points. Its hit point growth is quite low, but that won’t be much of a problem if you know what you’re doing and keep in mind that you are not a front-liner.
How to establish a Magic Ninja?
To be honest, you could worry about the equipment and stuffs later on [I mean later] when you have decided to go into serious Ninja business like engaging into WoE or PvP. But in order to get there fast you should know the means and proper schematics of skills and stat distribution.
Importance of Stats
Strength
As a Magic Ninja, strength is only important during Novice days. The suggested maximum strength is 20, just to amplify the knife damage while levelling alone or through tank.
Important Note:
+10 Quadruple Diligent [Zipper Bear] Main Gauche works wonders whether you are levelling alone or with the aid of a tanker. You can use this from Lv1 until the time you’ve established about 250+ Matk.
Agility
Ninjas are agile by nature, but as a Magic type you will not be needing [or should I say you cannot afford shedding some points from Int or Dex for Agi]. Agility should be at 10 max.
Vitality
While Wizards tend to neglect this important stat, I would like to stress out that Ninjas need some Vit. It won’t be that high like the Killing Stroke types but average enough to receive benefits from potion restoration and additional ailment resistance factor. As a Magic Ninja, Vitality should be at around 20-40.
Intelligence
The main arsenal of this category. This should be essentially maxed to 99 because you will need every Matk you’ll get.
Dexterity
While casting fast looks cool and will definitely increase spammability, dying fast because of compromised stats is a no-no for me. Dexterity, as a Magic Ninja should be around 60-90 only.
Luck
We won’t need luck that much, because luck is just for those who don’t know what they are doing. [So mean!]
Important Note
This is the first of two parts in our series on Ragnarok Ninja (Magic Type).
If you are looking for the Skills, Equipments and Stat Builds, Kindly go to this page.

August 12th, 2008 at 2:09 am
HOW DO I BECOME A NINJA LIKE YOU KNOW HOW YOU GET TO A NOVICE LIKE THE GUY ONLY SAY LIKE MAGE SWORDSMAN AND DOES CHARACTERS I WANT TO BE A NINJA